![]() A once comfortable lead of twenty seconds eventually eaten into as those costly mistakes from previous come back to haunt you. The degradation that slowly seeps into components like your engine as the respective icon denoting condition sinks into yellow and potentially red. The detail too in the impact you feel as your car veers further off the desired line. WRC 9 remains brilliantly conniving in its laying dozens upon dozens of perils amidst its track layouts. Of course, it's important to lay out the many ways this series still finds ways to excite and frustrate all in the space of a few seconds of a time. And to cap it off, keeping a watchful eye on the condition of each of your car's key components and tyres alike. ![]() Working out when a combination of acceleration and handbrake, deceleration and handbrake, perhaps all three in some mad-dash effort not to lose too much an advantage, will work best. To even come out of each of the distinct sections of track in one piece - let alone in a fast-enough time to beat out your competitors - once again requires players to know when and how much to rely on acceleration on braking. Whether it's managing to get around a hair-pin corner or navigating a tight area that requires you to seemingly thread your vehicle in-between rocks and buildings alike. Courses that once again provide a mix of winding, on-the-ground, environmentally-dense roads in one instance, and perilous, unprotected spots above a drop in the next. An odd, if not entirely damaging, change to this year's game but one that still leads into many an umpteenth moment of tension and/or triumph as the series' controls come flooding back and the pleasure of feeling like one is wrestling with - let alone managing - the condition of one's car takes center stage once more.ĮyJEUlNBcHBOYW1lIiA6ICIiLCAiRFJTUHJvZmlsZU5hbWUiIDogIiIsICJTaG9ydE5hbWUiIDogIiIsICJDbXNJZCIgOiAiIn0=Įven with the small alterations to physics, WRC 9 still manages to harbor those small bursts of satisfaction amidst its many, varied race courses. While it isn't as precarious as driving through snow or atop, it's still surprising the extent (and time) to which players will need to get accustomed to WRC 9's rendering of tracks that are neither snow nor completely asphalt in their make-up. Herein is where WRC 9 differs from its predecessor, albeit in a way that may not be to everyone's liking: certain off-road terrain like gravel and dirt feels lacking in friction this time round. Even to veteran players returning to this year's entry a year later - going through the introductory trial which the game uses to determine whether manual or semi-automatic driving is the ideal control scheme - there's a few subtle tweaks pertaining to certain terrain types that will no doubt catch some off-guard. Above all else, more importantly, Kylotonn once again show no hesitation in keeping WRC 9's philosophy on the rules of racing as a punishing but fair doling out of what one must do in order to achieve success. ![]() Assumably auspicious race lines and means to cut corners on a given track, always tentatively close to spelling utter disaster for those who don't pay close attention to what's happening on-screen. Costly mistakes with one's race-lines, as effective and as infectious to one's focus, as the multi-layered timbre that makes up the sound design. The question, as is so often the case with games that set a new benchmark for their respective series, is of course where the series goes from thereon? Can Kylotonn find the means to top even that with this year's effort, WRC 9? Was the extra year of development and refining WRC 8 was lent the real benefit behind that game's positivity, and if so, does that give this year's efforts something of a disadvantage?Īt the very least Kylotonn have brought across pretty much the vast majority of what made WRC 8 such a joy to tackle and eventually conquer to begin with. To their credit, last year's WRC 8 was a terrific leap forward in what was the series' most refined yet fleshed out iteration in the world of simulated rally racing. With Codemasters having acquired the license rights from 2023 onwards - and some will likely argue that at the very least, the series is being left in the racing genre's safest pair of hands - it feels more like a narrowing, limited amount of attempts left for the French studio to find the absolute pinnacle that WRC has been clambering for between annual releases. ![]() In one way, it's somewhat sad that developer Kylotonn's work on the World Rally Championship series is now confirmed to be coming to an end. ![]()
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