Give a kitty a backrub and a nug for me :3 * Selection of patterns are limited for now, as we had to redo all patterns for new bodies and heads * Some animations that appear on Island are not fully polished (leg positions, and expressions might not be correct) * Extra set of claws are sometimes left on island acts xD * NPCs can’t hear you, so they only escape if they spot you * You can drop off the island, and get stuck * Act position indicators on island block movement * Fur on tails is sometimes “left behind” when tail is rotated to extremities * Changed naming of Pattern categories (natural, original (characters), and special (unique skins that break the common pattern rules)) * Added two more Mythic skin palette colors (Very rare color palette) * Improved physical bone performance by reducing number of checks per frame * Improved collar fur level of detail (more close up, less further up) * NEW Fur shader on characters (primarily on tails, ears and cheeks) * NEW Character shader (faster, less complex, prettier) * NEW Eyes (color customization and pupil type will come soon) * NEW Movement system with better motion captured animations (Note: Climbing is not yet in) * NEW Body details (like nose color) dependant on pattern * NEW Set of 6 breasts ranging from none and tiny to huge * Fixed act previews sometimes not showing actors in right positions.* NEW Bodies with added fidelity and smoothness, and hind leg claws * Fixed not being able to properly interact with tranquilized prey. * Fixed not being able to shoot prey up close. * Changed capture to set player in crouched mode after capturing. * Improved FOV camera position and near clip (won’t see through things that easily). * Improved performance of fur color baking. * NEW Vegetation System: GPU instanced, grass touch reaction, grass / plants “evade” actors messing around on grass. * NEW Prey AI and Noise system: They will now hear you, they will hear you sneaking a lot worse than they’ll hear you run, they’ll hear walking on gravel a lot further than walking on soft grass, they will hear your gun, hear each other, see you, and are a lot more likely to flee from you. * NEW Ability: Sleeping (currently you can only pass time at the bed on the starting pier, more bed related functions will be added later on). * NEW Island - Bigger, better, eventually more filled with content too. * NEW Conversation System - Tag based system mixed with character based opinion and global renown values. * NEW Bodies with added fidelity and smoothness, and hind leg claws This basically marks the first year of Hunt and Snare, not the first year it's been available for public, but first year I've been working on it! :3 Sometimes tongues are left in odd positions (reloading same animation fixes it though).Tail fur partially exposes mesh below and sometimes faces wrong directions.Full changelist will come with the full release of r4.14.The preview is mostly a Showroom with couple of animations and skins, but more will come soon (including island exploration, which is available in older builds with old heads) :3Ĭurrent version: r4.14 SHOWROOM PREVIEW (for Windows, Linux, and Mac) In the newest preview build I've finally replaced the heads and improved the bodies of the characters.
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